![]() ![]() There are only 12 skills in Rimworld, and you'll find that you want every one. Dumb labor: Hauling and cleaning, no room for slackers.Violence: For food and (unplanned) self-defense, a "must have" for your entire starting tribe.Trait-limited general ailities you want to avoid any trait that limits these: But if you keep these goals in mind, it will be easier to only deviate from the plan for a character who really is worth making an exception. In practice, you may find yourself making exceptions for a really excellent character whose positive synergies balance out their negatives. However, Neolithic technologies are more labor-intensive, so you'll still want colonists who are good at more than one thing.Īll the following are suggestions to keep in mind. ![]() ![]() You can spread skills across the whole party. Since you have 5 people, each tribesperson doesn't have as much of an impact as colonists from other scenarios. ![]()
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